Hi all
I’m building a small game with a 3d environment and 2d characters using away3d 4.0. For the 2d characters I’m thinking of using a png sequence on a single plane, or maybe a sprite… just wanting to know peoples thoughts on the best approach for this with fastest possible rendering.
for example i could apply a spritesheet via bitmapMaterial to a plane and then update the uv coordinates to the appropriate position each frame.
or (probably slower) have a bitmapMaterial for each frame and replace the material each frame.
or I’m sure there are a few other way?..
anyways I’ll probably give each a go… but just thought it would be a good idea to see if anyone else have any knowledge in this area.