Hi,
as ReflectivePlane seems to be buggy (?), how would you do a simple reflection in Away3D?
Thanks !
Simple reflection in Away3d 3.6 ?Software: Away3D 3.x |
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achim, Newbie
Posted: 16 June 2011 03:16 PM Total Posts: 20 |
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Jerome Maurey-Delaunay, Moderator
Posted: 21 June 2011 10:01 AM Total Posts: 17 [ # 2 ] The Mirror class is for creating geometry, not reflections. Realtime reflections are quite complex. It usually involves creating views/cameras to capture the elements to reflect and then apply some shader magic to bake the reflection on the reflective surfaces at run-time. Reflective materials included in Away3D use environment maps (images) to simulate reflection, but this is pretty limited. With real-time 3D reflections and dynamic shadows will be a challenge and may have to be faked/baked ahead of time. |
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achim, Newbie
Posted: 21 June 2011 10:24 AM Total Posts: 20 [ # 3 ] Ok, thanks a lot for these informations. I guess mirroring is a tough stuff, especially if the mirroring surface is a complexe one. |
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Jerome Maurey-Delaunay, Moderator
Posted: 21 June 2011 10:33 AM Total Posts: 17 [ # 4 ] You can have multiple views sharing the same scene. |
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achim, Newbie
Posted: 21 June 2011 11:05 AM Total Posts: 20 [ # 5 ] Thanks. |
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