Hello again…
I’m trying to load a face into a tile6 cubemap, without losing the data that is already there, so what i though it that i could write the bitmapData from the bitmapMaterial to a movieclip, add the loader to that movieclip so that the image is in the right place, and then updateTexture. However I’m having trouble acessing the bitmapData
I’ve tried
trace (p.material.Bitmap)
and
trace (p.material.BitmapData)
but I get
Property Bitmap not found on away3d.materials.BitmapMaterial and there is no default value.
and
Property BitmapData not found on away3d.materials.BitmapMaterial and there is no default value.
respectively..
How do I go about this?