Hey all,
When i set all the meshes in my collada model to have ownCanvas=true the front of the model looks like it’s see through. And when i rotate the model the nearest wall’s always look like they are see through. When i don’t use the ownCanvas setting i get a lot of “z-fighting” issues throughout the model. With ownCanvas=true all meshes seem to look good but then i get the strange see-through thing.
Does anyone know how to fix the see-through or the z-fighting?
I tried the correct_z_order and intersecting_objects renderers but then my app responds like…....well very very slow so that’s a passed station.
Any ideas are appreciated.
Thanks in advance everyone.