Strange behavior when all meshes in model have ownCanvas = true;

Software: Away3D 3.x

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Bas, Newbie
Posted: 14 September 2011 06:50 AM   Total Posts: 23

Hey all,

When i set all the meshes in my collada model to have ownCanvas=true the front of the model looks like it’s see through. And when i rotate the model the nearest wall’s always look like they are see through. When i don’t use the ownCanvas setting i get a lot of “z-fighting” issues throughout the model. With ownCanvas=true all meshes seem to look good but then i get the strange see-through thing.

Does anyone know how to fix the see-through or the z-fighting?
I tried the correct_z_order and intersecting_objects renderers but then my app responds like…....well very very slow so that’s a passed station.

Any ideas are appreciated.
Thanks in advance everyone.

   
   

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