If I clone a Mesh and then animate the clone, I see that both the clone and the original are animating. I followed the example of MD5StressTest.as which I compiled and it seems to work as expected.
The only difference I can see is that my mesh has a number of submeshes and I wonder if the submeshes were cloned or just pointing back to the original submeshes (or something like that).
Thanks in advance for any suggestions.