Though this place seams a bit .. dead now and away3d hasn’t had a noticeable upgrade for some time, I’ll still try this:
Working on a 3d Point and click game, early stages of trying to figure out the best design for the 3d. Right now, I’m trying using a basic 3D rendered world with 3d Model in it, but fixed camera.
anyway, Following the Tweening guide (http://away3d.com/tutorials/Interactivity_and_Tweening) I can make a fairly okay bit with a flat plane and the 3d character model which moves around the world when an area is clicked on. This is, of course, very basic and i’ll be adding pathfinding later on. The problem comes when I add the Away Physics engine to it.
The character now thinks it’s a good idea to slide through the floor as they move in the tween, despite it only tweening through X and Z axis (shouldn’t that be X and Y 3d can confuse me with the axis labels at times?)..
Any ideas or ways to better use the AwayPhysics engine?