AIR SDK 25

Software: Away3D 4.x

cph , Newbie
Posted: 13 April 2017 02:54 PM   Total Posts: 1

I currently have a successful implementation of the last Away3D source(4.x) using the Air SDK 23, but since the release of the Air SDK 24 and 25, I am unable to get Away3D to initialize at all. Does anyone have any suggestions?

Note: I am using stage3DManager and stage3DProxy too.

   

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Fabrice Closier, Administrator
Posted: 13 April 2017 05:11 PM   Total Posts: 1259   [ # 1 ]

You do not provide any basic class/code to reproduce the problem… 
I run AIR and away3d without problems. So i’d say, start by checking your manifest.

make sure you have the correct version set
application xmlns=“http://ns.adobe.com/air/application/25.0”

and that your initial window has at least depthAndStencil to true and renderMode to direct.
Here an example that does work.

<initialWindow>
  <content>myApp.swf</content>
  <systemChrome>standard</systemChrome>
  <transparent>false</transparent>
  <visible>true</visible>
  <x>0</x>
  <y>0</y>
  <fullScreen>true</fullScreen>
  <requestedDisplayResolution>high</requestedDisplayResolution>
  <renderMode>direct</renderMode>
  <maximizable>true</maximizable>
  <minimizable>true</minimizable>
  <resizable>true</resizable>
  <depthAndStencil>true</depthAndStencil>
</initialWindow>

if it still not working, as said, provide a class to reproduce first. using view3D.

   

Kicker, Member
Posted: 02 May 2017 08:13 AM   Total Posts: 52   [ # 2 ]

I’ve just transitioned my entire project to Air SDK 25 and had absolutely no issue. I’m don’t think your problem comes from the SDK itself…

   
   

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