about currentFrameNumber

Software: Away3D 4.x

mkfui, Newbie
Posted: 23 August 2016 05:08 AM   Total Posts: 29

sir, what’s wrong ? it didn’t work

if (myspriteSheetAnimator.currentFrameNumber == 8) {
myspriteSheetAnimator.gotoAndStop(2);
} else {
myspriteSheetAnimator.gotoAndStop(myspriteSheetAnimator.currentFrameNumber+1);
}

   
   
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