MD5 Bones Rotation

Software: Away3D 4.x

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Felicity, Newbie
Posted: 29 August 2011 04:34 PM   Total Posts: 3

So, I am finally able to export correct MD5 files from Maya. Now is my question: Is it already possible to rotate bones from my md5 integrated skeleton ? Because i cannot find any methods to let the bones rotate like in version 3.6 :( I´m looking for a tutorial or for a workaround if its not yet integrated.

thx

   

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Felicity, Newbie
Posted: 29 August 2011 09:19 PM   Total Posts: 3   [ # 1 ]

Ok…Update…

I am now able to rotate over SkeletonAnimationState.globalPose.JointPoses[x].fromEulerAngles().

But the problem is that the roatation doesn´t has any effect to the child-joints. Only the chosen on joint is rotating.. Does anybody have an idea how to slove this problem ? Or does anybody know if this is the right method to use ?

thx

   

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Felicity, Newbie
Posted: 31 August 2011 07:30 PM   Total Posts: 3   [ # 2 ]

up

   
   
‹‹ ownCanvas issue

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