Hello, this is probably easy but I’m having
trouble.
If I merge a bunch of cubes with the same material using a 3dcontainer,
how can I then apply a differnent material to ‘stretch’ over the merged result without it tiling?
var merge:Merge = new Merge(true,true,false);
merge.applyToContainer(a,a3dcontainer);
thanks in advance!!!
andy