Hi all I am having an issue with LoaderEvent when testing for android
var myLoader = new Loader3D();
myLoader.addEventListener(LoaderEvent.RESOURCE_COMPLETE, f_resourceComplete);
myLoader.addEventListener(LoaderEvent.LOAD_ERROR, f_loadError);
myLoader.addEventListener(AssetEvent.ASSET_COMPLETE, f_assetComplete);
myLoader.load(new URLRequest('folderWhereMyAWDfilesAre/myAWDfile.awd'));
When I debug for desktop everything works, when I debug for android device (or install it on the android device LOAD_ERROR is trigged)
I tried setting the file path to
myLoader.load(new URLRequest(’/data/data/air.myApp/myApp/Local Store/folderWhereMyAWDfilesAre/myAWDfile.awd’));
still get LOAD_ERROR
Any ideas?
UPDATE
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After reading http://away3d.com/forum/viewthread/4308/
I am now trying classes
UPDATE 2
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Classes are working perfectly, will be using that instead of loading awd files.