Just wondering if it’s possible to remove Cube faces that will Always overlap and thus aren’t visible to the player.
I have a number of walls created as cube tiles but when two are next to each other (or sometimes even more) faces will become invisible to the player, so pointless to render them. however, there can be a bit of Z-sort problems with the side of a cube appearing above the top of the next door cube.
Apart from manually creating the cubes as a series of planes (which.. might be better.. or maybe a heigh map), I’m wondering if it is possible to just tell it not to render a set face?