Clicks are sometimes eaten by view3D, and sometimes they’re not. I don’t understand the logic here…

Software: Away3D 4.x

Kicker, Member
Posted: 28 June 2015 01:46 PM   Total Posts: 52

I have buttons on my UI, and given where the buttons are, sometimes the view3D prevents clicks from being listened to, and sometimes it doesn’t.
Here’s how my UI is contructed:

Main Container (clicks OK)
        |    
Game Container (clicks KO)
        |
__________________________
        
|                             |
View Layer (clicks KO)     UI Layer (clicks KO)
        |                             |
View3D                UI stuff with buttons (clicks KO

This makes absolutely no sense to me… As soon as I remove the View3D from the view layer and stop rendering it, the buttons on my UI layer start working again, so it’s definitely the view3D’s fault.

   
   

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