I have buttons on my UI, and given where the buttons are, sometimes the view3D prevents clicks from being listened to, and sometimes it doesn’t.
Here’s how my UI is contructed:
Main Container (clicks OK)
|
Game Container (clicks KO)
|________________________
|..........................|
View Layer (clicks KO) UI Layer (clicks KO)
|..........................|
View3D UI stuff with buttons (clicks KO)
This makes absolutely no sense to me… As soon as I remove the View3D from the view layer and stop rendering it, the buttons on my UI layer start working again, so it’s definitely the view3D’s fault.