How do you stop a large object from being clipped (by the renderer)
I am using away3dlite and I would like a particular object’s faces not to be culled when they span from behind to infront of the camera
I would prefer not to have to split its faces, as this would result in MANY faces.
Frustrum Culling in Away3dLiteSoftware: Away3D Lite |
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George The Great, Newbie
Posted: 25 August 2011 05:28 PM Total Posts: 3 |