Trying to make 25c coin. Got texture with both sides (avers & reverse) side by side. But when I’m applying texture to mesh, it’s became the same image on the both sides.
var coinMaterial:TextureMaterial = new TextureMaterial(Cast.bitmapTexture(DIFFUSE));
coinMaterial.animateUVs = true;
var coin:Mesh = new Mesh(new CylinderGeometry(300, 300, 20, 50, 1, true, true, true, true), coinMaterial);
coin.subMeshes[0].scaleU = 0.5
I can’t figured out how to make this stuff works right: half of texture on the front side, and half on the back side of cylinder?