Problems of visualization in android

Software: Away3D 4.x

Nusakan, Newbie
Posted: 05 May 2015 01:42 AM   Total Posts: 10

Hello again.
I have some problems with the lighting / shading: There appear bands of dark points in all the objects.

http://perso.wanadoo.es/o_o_c/screenshots/Screenshot_1.jpg
http://perso.wanadoo.es/o_o_c/screenshots/Screenshot_3.jpg
http://perso.wanadoo.es/o_o_c/screenshots/Screenshot_5.jpg
http://perso.wanadoo.es/o_o_c/screenshots/Screenshot_6.jpg

I have tried to fit some parameters but I do not manage to eliminate this effect. In the PC one is OK. This, only happens in the android. So to every change that I do I have to install again.

This one is the code that concerns these materials:

private var _light:DirectionalLight;
private var 
_lightPicker1:StaticLightPicker;
private var 
_shadowMapMethod1:FilteredShadowMapMethod;

private var 
_floorMaterial:TextureMaterial;
private var 
_luigiMaterial:ColorMaterial;

//setup the lights for the scene
_light = new DirectionalLight(0., -0.7, -0.7);
_light.ambient 0.3;
_light.specular 0.8;
_view.scene.addChild(_light);

_lightPicker1 = new StaticLightPicker([_light]);

_shadowMapMethod1 = new FilteredShadowMapMethod(_light);
_shadowMapMethod1.epsilon 0.1;
_shadowMapMethod1.alpha 0.5;

//setup floor material
_floorMaterial = new TextureMaterial(Cast.bitmapTexture(FloorDiffuse));
_floorMaterial.lightPicker _lightPicker1;
_floorMaterial.shadowMethod _shadowMapMethod1;

//setup Luigi material
_luigiMaterial = new ColorMaterial(0xff66ff);
_luigiMaterial.lightPicker _lightPicker1;
_luigiMaterial.specular 0.8;
_luigiMaterial.specularColor 0xffffff;
_luigiMaterial.ambient .8;
_luigiMaterial.shadowMethod _shadowMapMethod1

Some suggestion please?

   
   
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