HueSaturationFilter3D turns green

Software: Away3D 4.x

EFFalcon, Jr. Member
Posted: 14 April 2015 01:30 AM   Total Posts: 44

Relatively simple just trying to increase saturation.

using
_view.filters3d = [ new HueSaturationFilter3D(2,1,1,1) ];

When doing this, the scene briefly turns green, then goes normal with increased saturation.

If i update or do anything, the whole scene turns green again, and stays that way.

Has anyone used this filter successfully?

   

EFFalcon, Jr. Member
Posted: 27 April 2015 03:48 AM   Total Posts: 44   [ # 1 ]

Haven’t been able to resolve this, however i have identified that it appears to work correctly, until i add an object that has a ColourMaterial with any alpha < 1 at which point everything turns green.

   
   

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