Hi,
Does Sound3D react to the direction of the camera, as well as the camera position?
i.e. I want to control sounds based on where you are looking, as the camera position is fixed.
EDIT: I’ve had a look at the code, and it seems only camera position affects the volume.
A solution I thought of was to create a new listener objectContainer3d, and place it in front of the camera, as a child of the camera so it’s fixed and use that as the listener in Sound3D.
Does anyone know if this will work, and also how to get the listener object to stay in front of the camera ( making it a child of the camera doesn’t seem to make any difference to it’s position when the camera rotates).