Hi,
I’m attempting to render a bitmap using Stage3dProxy with multiple views.
view.renderer.queueSnapshot(bm)
Works fine without a stage3Dproxy, however with a proxy it doesn’t render anything until the proxy is removed, and the normal rendering loop is called.
I’ve seen this
https://github.com/away3d/away3d-core-fp11/issues/714
Which appears to be a new bug, and I’ve tried to fix it by implementing the queueSnapshot procedure in Stage3DProxy.as, as described, by adding
if (_snapshotRequired && _snapshotBitmapData)
{
_context3D.drawToBitmapData(_snapshotBitmapData);
_snapshotRequired = false;
}
into the onEnterFrame loop,
however it’s just rendering an empty bitmap.
Has anyone any idea how to render a bitmap with stage3dproxy?