hello,
i m currently rendering through 3dsmax 2013 an animated character with multiple animation state from .bip files .
i m unfortunately encountering several errors :
firstly, when i export to awd and read it from prefab, the character seems okay until i read animation , the character is stretching weirdly , just like if the biped were dislocated as described in picture
Secondly, and this is not a related away3d question but 3ds max one, when i load a bip file into motion mixer, the characted is moving from 0,0,0 to ( i guess ) the initial position set in the bip file. how can it fix it to always be at 0,0,0 ?
my characted has a skin modifier and bones structure are 3ds max biped.
thanks you so much