I’m trying to make an animated background and I thought of the idea of using a Sprite3D class as the container for my background planes.
This seems to work fine but I also need the plane to be in front of the camera at all time - not just facing it.
I thought I had my code set up correctly but if I move the camera quickly enough you can see the edges of the background planes.
_backgroundContainer.transform = scene.camera.sceneTransform.clone();
_backgroundContainer.moveForward(4000);
The above is getting called every frame right before view.render()
Any help would be greatly appreciated