I understand that the Sprite3D class is designed to always face the camera.
But it shouldn’t prevent it from rotating.
How do I rotate a Sprite3D to the camera’s axis ?
Thanks in advance.
How to rotate a Sprite3D ?Software: Away3D 4.x |
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Kicker, Member
Posted: 28 December 2014 06:13 PM Total Posts: 52 I understand that the Sprite3D class is designed to always face the camera. Thanks in advance. |
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Fabrice Closier, Administrator
Posted: 28 December 2014 07:30 PM Total Posts: 1265 [ # 1 ] Use a plane instead. You can use lookat camera and eventually add an extra rotation if you want to. |