Hello, is there an easy way to assign ColorMatrixMethod to material in one line of code or so,
something like
cubeMaterial.ColorMatrixMethod=[1,0,0,0,1,.5,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
where, I can assign my array directly to material and have it be tinted.
I know this is possible using a light, and ambient color, but I am getting weird seams between meshes using lights on ios devices.
thanks in advance!