So the default bounding box is AABB, and I need a “Camera aligned bounding box”. What would be the best way to get it?
I need the bounding box of a mesh projected to the current View/Camera. I thought I could test all the meshes vertexes, but I am not sure the performance hit would be worth it.
Another idea is using the same approach of PickingType.SHADER to “paint” the pixels in a plane…
Any idea?