Camera aligned bounding box

Software: Away3D 4.x

rdoi, Member
Posted: 29 September 2014 01:53 PM   Total Posts: 86

So the default bounding box is AABB, and I need a “Camera aligned bounding box”. What would be the best way to get it?

I need the bounding box of a mesh projected to the current View/Camera. I thought I could test all the meshes vertexes, but I am not sure the performance hit would be worth it.

Another idea is using the same approach of PickingType.SHADER to “paint” the pixels in a plane…

Any idea?

 

 

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X