Normal mapping - seams galore :(

Software: Away3D 4.x

danee987, Newbie
Posted: 25 August 2014 02:52 PM   Total Posts: 4

Hey guys, I’ve seen this issue has been a problem for some of you on the forums, but unfortunately nothing I’ve learned from the forums has worked for me. Basically I have a slightly modified sphere in Maya. On a higher res version there are details and bumps added and I’ve transferred those details to the low poly version using a normal map. The transfer looks great in Maya, looks exactly like I want. But when I set it up in Away builder the model displays seams in many areas. I can get the model itself to come in smoothly shaded but the normal map that I apply is what causes the seams.

To fix I’ve tried using Weld in PreFab, I’ve tried creating the normal mapping in many different ways out of Maya, none of which seem to have any effect. I’ve tried playing with the normals in Maya which does give different results but none are useful. I’ve tried flipping the rgb channels horizontally and vertically. I’ve tried inverting the channels. And I’ve tried enlarging the mesh by a huge amount in Maya as some threads suggested.
None have any big effect on the look and the normal mapping still gives seams.

I am exporting as an OBJ, and basically no other file type works for me because of my Maya being an older version. (I’m using an old version of Maya since upgrading this puppy is kinda pricey). Anyway I am completely out of ideas. If anyone at all has a suggestion I’d love to hear from you.

   

Limouse-Lee, Newbie
Posted: 31 August 2014 06:27 PM   Total Posts: 10   [ # 1 ]

i think it may be the UV problem.

in my attachments, there are 2 jpg.

and what dose your sphere’s UV looks like?

if the UV seems like the 1.jpg, it may cause a lot of seams

 

   
   

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