AS3 export and node accessing

Software: Away3D 3.x

ge5, Newbie
Posted: 22 August 2011 09:33 PM   Total Posts: 13

I am using Away3D 3.6.I generated an a.s. file from a collada model(AS3 exporter version 2.3)/ loads well. i want to access and “transform” these “nodes” which are actually bones that belong to an armature/all generated in Blender 2.58A and exported as a Collada).
This a.s. file is instantiated as a “Class” in my main file as a “Mesh” (I also tried as “Object Container 3d).—(this is the trace generated on EXPORT: ——————- Begin Parse Collada——————-
!——————- Begin Parse Scene——————-
+ Parse Node : Armature : Armature
+ Parse Node : MID : MID
+ Parse Node : DOLL : DOLL
+ Parse Node : LF : LF
+ Parse Node : MF : MF
+ Parse Node : RF : RF
+ Parse Node : TH : TH
+ Parse Node : Mesh : Mesh
)

I can access these nodes by casting the model as “ObjectContainer3D” and then ” var mid=model.getBoneByName(“MID”, etc) but any transforms completely throw the model out-of-whack…

   
   

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