Error #3670: Buffer too big

Software: Away3D 4.x

cbrown, Jr. Member
Posted: 22 August 2011 05:19 PM   Total Posts: 39

Hi All,

Just having fun with the AWD2 parser and exporter and must say I am LOVING the tiny filesizes!  Good stuff, Richard!  smile

Anyway, I’m trying to import a mesh with 63,323 triangles and I’m getting the Error #3670: Buffer too big.  I’m using the AWD2 parser for this and I exported the mesh from Maya using the AWD2 exporter.  I know from this post  that there is a limit Molehill places on number of triangles for imported meshes, but that the parser should handle this automatically by breaking it into separate meshes.  Just wondering if this is something the AWD2 parser has implemented yet or if it’s still in the works.

Thanks
Craig

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Richard Olsson, Administrator
Posted: 23 August 2011 07:14 AM   Total Posts: 1192   [ # 1 ]

Thanks! smile

Unfortunately (as you have noticed) this has not been implemented yet. It’s actually something that should be implemented in the exporters (to save on parsing time.) The best thing way to solve it at the moment is to break your model apart before exporting it.

If you would be so kind as to file a bug at http://awd.googlecode.com just to make sure I don’t forget to implement this, that would be great! smile

   

cbrown, Jr. Member
Posted: 23 August 2011 10:15 PM   Total Posts: 39   [ # 2 ]

No problem.  I logged the bug.

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Richard Olsson, Administrator
Posted: 24 August 2011 08:12 AM   Total Posts: 1192   [ # 3 ]

I saw it. Thanks a lot. I will likely not be able to fix this for some time, so please try to split up your models in your modeling tool, or programmatically once loaded into Away3D (before the first call to render()).

   
   

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