Hi All,
Just having fun with the AWD2 parser and exporter and must say I am LOVING the tiny filesizes! Good stuff, Richard!
Anyway, I’m trying to import a mesh with 63,323 triangles and I’m getting the Error #3670: Buffer too big. I’m using the AWD2 parser for this and I exported the mesh from Maya using the AWD2 exporter. I know from this post that there is a limit Molehill places on number of triangles for imported meshes, but that the parser should handle this automatically by breaking it into separate meshes. Just wondering if this is something the AWD2 parser has implemented yet or if it’s still in the works.
Thanks
Craig