I’ve got a fairly simple 3d environment set up, essentially a textured globe with a few lights. I’m also using stage3DProxy so I can have a couple different view3Ds (for various reasons).
On my PC and on an older iPad it all looks great, but I’ve realised that on the iPad Retina, surprisingly, it looks worse. It looks much flatter (and brighter) but I can’t quite pinpoint the issue, whether it’s lights, texturing or just general rendering issue. I think it might be partly do with the lighting, at least, as it looks like it’s only rendering one light. Also there’s a lack of shadows and possibly no gloss. Essentially it seems to be ignoring a bunch of things, and it seems specific to the iPad retina only.
Aside from that all the usual interaction and movement works fine.
Does anyone have any idea what might be the problem?