, Sr. Member
Hey
yes. i am very busy on dev for the AWD stuff. But developing plugins for all the packages is quite a task, and i have to learn a lot.
Making docs and tuts for stuff that is still wip is a nightmare.
For 3dsmax export:
The 3dsmax exporter found here:
https://github.com/awaytools/AwayExtensions-3dsmax/releases
is acutally working quite stable for most of AWD2.1 Features.
It will be released on awaytools.com as soon as we have done proper docs and tutorials + solved the last few issues.
For maya exporter: i have been working on a maya exporter for a while, but never shared any of that. I had to stop dev on this for some time, but in klast days i revisited the project, and i think in next weeks i will have something ready to share.
For Blender exporter: That is definitv on my list, but i havnt done much about it yet. When i looked into it, i encountered some strange issues, so i let it be for now. But as it is a free package, i definitv will give it a higher priority in future. (but also i dont know much about blender…).
For C4D exporter: Thats the first exporter i did. it has lots of small issues, so i want to refactor/rewrite it. For static object it works quite well, but for animated objects, the setup is quite complicated, and lots of small traps…
If anyone likes to contribute to development, i am always happy.
contribution in writing docs / recording tutorials or setting up example scenes etc is also very welcome.