Hello everyone!
Is it possible to make fallback from GPU to CPU in Away3D and if it is, how can I do it?
I’ve been reading that it is done automatically for skeleton animation if the model is to expensive. My models are quite simple primitives with no skeleton. Animation is done by tweening and rotating in the code so no animation is being loaded. I’m using version 4.1.5/4.1.6.
Reason for this is that game runs normally on a machine that supports GPU acceleration but machines that do not support it aren’t rendering and I would like for app to be available on both.
Let me now if some additional info is needed.
Bojan