Hi guys. I’ve been making great strides in learning away3d with all of your help and hope you can give me some insight into how I would accomplish this.
Let’s say I have a donut shaped object and need to animate in away that each quadrant (more divisions in reality - but for this example we will keep it to four divisions/quadrants) of it could bulge out. The bulges need to be able to operate separately. Sometimes two quadrants bulge at once (i.e.quad1 and 3 would be bulged out 100%, while quad 2 at 50% and quad4 at 0). These happen all independently.
I have tried with vertex animation but I cannot have two quads move at once. Since all quads have a rest position, bulging a quadrant returns the others to the rest (0%) position.
Can skeleton animation solve this? I’ve tried some skeleton animation but failed with implementing it so I really want to know it can accomplish what I am wanting to do be going down that road again. Any other ideas?
I can’t just divide the object and have four objects (one for each quad) because there has to be a blending of the skin of the donut from one bulge to another. I can’t have a quad bulged at 100% and a jump to 0% at the quadrant division. Make sense?
Any ideas or directions would be greatly appreciated. Thanks in advance for your help!