I understand that using Merge “combines” geometry into one big object that you can send to the GPU.
But Is it “enough” if I have Meshes that all use the same Geometry instance? Like this:
var g:CubeGeometry = new CubeGeometry(..)
var mesh1:Mesh = new Mesh(g);
var mesh2:Mesh = new Mesh(g);
...
var mesh20000:Mesh = new Mesh(g);
is this the most optimized way of doing this? I do want to be able to re-position the individual meshes.
Should I still merge above example?