Absolute rotation of nested objects

Software: Away3D 4.x

bob42, Newbie
Posted: 16 May 2014 01:08 PM   Total Posts: 1

Hi,

I’m confused about a really simple problem ( or so I believed). I’m trying to do an absolute rotation of a nested object ( scene - > container -> ... -> container-> myobject).

Is it possible to use the method rotateTo ( which accepts euler angles) and ignore the parent’s rotation transformation while keeping the scale and translation?


For example, myObject.rotateTo(0, 45,0); would point directly at 45 degrees relative to the scene and not it’s parent.

Thanks!

   
   

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