Hi,
I’m confused about a really simple problem ( or so I believed). I’m trying to do an absolute rotation of a nested object ( scene - > container -> ... -> container-> myobject).
Is it possible to use the method rotateTo ( which accepts euler angles) and ignore the parent’s rotation transformation while keeping the scale and translation?
For example, myObject.rotateTo(0, 45,0); would point directly at 45 degrees relative to the scene and not it’s parent.
Thanks!