Inevitable gc failure in OO programming?

Software: Away3D 4.x

badoumba, Newbie
Posted: 14 May 2014 11:38 AM   Total Posts: 9

Hi,

In his “Object Pool” video, the programmer speaks about gc failure when comes OO programming.

http://gotoandlearn.com/play.php?id=160

We might have to use an extensive amount of “new” keyword for some sort of 3D projects with Away3D. The trick he mentions about predefined set of objects stored in an Array could be completely inapropriate for a dynamic and constantly changing context.

How Away3D manages objets destruction? Will we inevitably have memory failure after some time of running? But I suspect this is entirely linked to Flash engine process and Away3D can’t solve the problem as a layer on top.

Thanks for any shared though!

   
   

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