Create mesh from Flash vector objects embedded in SWF?

Software: Away3D 4.x

Jake, Newbie
Posted: 17 March 2014 10:12 PM   Total Posts: 11

I have thousands of flash vector elements and a sort of 2.5D application in mind where the cardboard cutout look works.

Dating back to ver. 3.6 there was a SWF load/parse function that seemed fairly simple to use:  ver. 3.6 SWF Loader doc

  how can I recreate that functionality in the current Away3D version?

The old swf.as doesn’t look too complex, should I start from there.

SWFvector was a more comprehensive 2009 library that handled vectors and fonts using the flash loader. Little example

I could probably use dynamically generated texture atlas in Starling if there was a sufficient 3D perspective engine.

Thanks for any simple solution leads…

   
   

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