I have thousands of flash vector elements and a sort of 2.5D application in mind where the cardboard cutout look works.
Dating back to ver. 3.6 there was a SWF load/parse function that seemed fairly simple to use: ver. 3.6 SWF Loader doc
how can I recreate that functionality in the current Away3D version?
The old swf.as doesn’t look too complex, should I start from there.
SWFvector was a more comprehensive 2009 library that handled vectors and fonts using the flash loader. Little example
I could probably use dynamically generated texture atlas in Starling if there was a sufficient 3D perspective engine.
Thanks for any simple solution leads…