Can you dynamically change particle scale with LOCAL_DYNAMIC?

Software: Away3D 4.x

jhickner, Newbie
Posted: 24 February 2014 08:45 PM   Total Posts: 5

I’m able to dynamically change particle position with the “setPositions” method of ParticleScaleState:

(animator.getAnimationStateByName("ParticlePositionLocalDynamic") as ParticlePositionState).setPositions(<>); 

But scale is trickier. There’s no “setScales” on ParticleScaleState. Is it possible to do dynamically change particle scale?

EDIT: Sorry about the multiple posts. The forum was giving me an error message when I clicked submit “unable to receive your submission at this time”, but was apparently actually posting correctly. And there seems to be no way for me to delete the extra posts.

   

beers, Member
Posted: 26 March 2014 05:30 AM   Total Posts: 53   [ # 1 ]

I need to do the same thing - scale individual particles on the fly dynamically.

Sadly, it doesnt look like the away3d particle system can do this.


beers

   
   

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