Alpha Blending and CubeReflectionTexture

Software: Away3D 4.x

EFFalcon, Jr. Member
Posted: 17 February 2014 11:34 PM   Total Posts: 44

I’m using a CubeReflectionTexture to create real time reflections, and run into an issue where if the reflection is showing a Texture that uses Transparency, it makes the object itself transparent.

It doens’t appear to be an issue if i use MultiPass materials, however the multipass meterial doesn’t fit well with what i’m developing so i’m simply using a standard ColorMaterial.

The smoke in the scene is simply some polys with a texture using alphablending

Is there something i’m missing to cure this transparent mesh issue?

 

   
   

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