im adding an outlinemethod to the material of a mesh. viewing it statically, its shows up exactly as it should. however, i have a bone animation attached to the mesh and when the animation plays, the outline doesn’t get updated. it stays as a black shape (the original shape of the mesh) in the background. how do I get the outline to update with the animation? ive tried removing the material and re-applying it on each frame, but that makes for a relatively abysmal frame rate. any thoughts? i asked this once before and got nothing but crickets.
outline on animated meshSoftware: Away3D 4.x |
||
|