How can I enable renderBlended for default DepthRenderer in View3D?

Software: Away3D 4.x

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Mu Duck, Newbie
Posted: 12 February 2014 04:11 PM   Total Posts: 20

I have some meshes with alpha and alphablending options set (because i have textures with half transparent pixels). I want DepthOfFieldFilter3D to work correctly with these meshes, but with alphablending the depth is not calculated for them.

I figured out that the problem is with depthRenderer class and I have to set its renderBlended option to true. But how can I achieve this for my view3D object?

Is there a workaround for this problem?

   
   

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