I have some meshes with alpha and alphablending options set (because i have textures with half transparent pixels). I want DepthOfFieldFilter3D to work correctly with these meshes, but with alphablending the depth is not calculated for them.
I figured out that the problem is with depthRenderer class and I have to set its renderBlended option to true. But how can I achieve this for my view3D object?
Is there a workaround for this problem?