AWD2 and scene animation

Software: Away3D 4.x

mytoaster, Newbie
Posted: 17 August 2011 09:41 PM   Total Posts: 3

Is there a way to export scene based animations as opposed to skeletal based ones?  For instance, lets say a big gear rotating in the world.  Or does this type of thing need a skeleton to animate?

Thanks!
-steve

   

Richard Olsson, Administrator
Posted: 18 August 2011 06:43 AM   Total Posts: 1192   [ # 1 ]

AWD2 does not support scene animation at this point, and won’t for 2.0. Scene animation is something that can so easily be done in code, which is why we have focused on skeletal animation (which on the other hand is very complex and virtually impossible to do nicely in code.)

For example, just name your gear so that you can access it from the AssetLibrary. Then increment it’s rotationZ (or whatever axis you want to rotate around) every frame to animate it rotating.

AWD2.1 will likely have scene animation, but that’s probably not until towards the end of this year.

   
   

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