Since my first thread on this topic failed miserably long ago, I’ve decided to do a new one for clarity.
I have a physics world, a camera on a string controller following the character.
1. How do I make the camera not to go through walls?
2. Do I have to use awayphysics for that, or can it be done on a simpler level?
3. If I use awayphysics, how do I make camera not to influence other objects in the world?