using PickingCollisionVO

Software: Away3D 4.x

dr_slam, Newbie
Posted: 08 January 2014 09:52 AM   Total Posts: 4

Hi! I have a question about the rebounding in away3d.
So I have a simple horizontal plane and four vertical planes as walls, and I have a sphere rolling over my horizontal plane (x and z coordinates changing). I have already wrote the functions that helps me to navigate my sphere and getting an event of colliding with any of walls, now I want to make the rebounding the sphere from the wall. I want to use PickingCollisionVO to get info about vectors and coordinates at collision moment, but I don’t know how it use correctly. Can you help me?

thanks!

   
   

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