Hi! I have a question about the rebounding in away3d.
So I have a simple horizontal plane and four vertical planes as walls, and I have a sphere rolling over my horizontal plane (x and z coordinates changing). I have already wrote the functions that helps me to navigate my sphere and getting an event of colliding with any of walls, now I want to make the rebounding the sphere from the wall. I want to use PickingCollisionVO to get info about vectors and coordinates at collision moment, but I don’t know how it use correctly. Can you help me?
thanks!