How do I use btInternalEdgeUtility to avoid internal edge collisions?

Software: Away3D 4.x

Whypay, Newbie
Posted: 19 December 2013 12:43 AM   Total Posts: 12

Hi there,

I am using a AWPBvhTriangleMeshShape as a way, and a ball is rolling on that way. But the way seems not to be smooth (even it is straight).

There seem to be internal edge collisions. According to some bullet post, this can be solved using the btInternalEdgeUtility and the function btGenerateInternalEdgeInfo().

Does anyone know if this is implemented in Away3D already, and how to use it?

Thanks for hints.



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