How to get UV coordinates of projected texture ?

Software: Away3D 4.x

flashpuller, Newbie
Posted: 05 December 2013 05:56 PM   Total Posts: 1

Hi! I am using TextureProjector class to make projection on a Plane (or any other object). How i can get UV coordinates of projected texture relatively to plane original texture?
Something like:

SinglePassMaterialBase(mesh.material).getProjectedUVData(_TextureProjector_):Vector

Is it possible ? Any help is very appreciated. Look at image to understand more what i need.

 

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X