TextureProjector clipping range?

Software: Away3D 4.x

Whypay, Newbie
Posted: 21 November 2013 10:00 PM   Total Posts: 12

Hi there,

is there a way to set a range for the TextureProjector?
E.g. just to draw the texture in a range from y=0 to y=500?

I have a ball, which casts a shadow on a way (using the TextureProjector). But if the way has a loop, and the ball is under the way, the shadow is projected onto the the way above the ball too (which shouldn’t be).

Thanks for hints.

   
   

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