How to find joint bind Matrix from Skleton

Software: Away3D 4.x

winxalex, Newbie
Posted: 15 November 2013 05:02 PM   Total Posts: 1

I"ve tried

var mtxZero:Matrix3D = new Matrix3D(joints[0].inverseBindPose.concat());
   var 
mtxRoot:Matrix3D = new Matrix3D(joints[1].inverseBindPose.concat());
   var 
mtxNeck:Matrix3D = new Matrix3D(joints[2].inverseBindPose.concat());
   
   
/*mtxRoot.invert();
   mtxNeck.invert();
   mtxHead.invert();
   
   //mtxRoot * mtxHead * mtxNeck
   mtxZero.append(mtxRoot)
   mtxZero.append(mtxNeck);
   
   
   mtxZero.invert(); 

comparing to Away3D builder property window joint neck has different matrix.
Thx

 

   
   

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