Hi,
I must be dumb or something: I can’t get DepthOfFieldFilter3D to work. It keeps displaying a black screen. Scout shows that the scene is rendered correctly and then the filter is processed and everything turns black.
I tried RadialBlurFilter3D and it works properly. What’s up ? I stumbled on this because I made a custom filter and encountered the same issue as DepthOfFieldFilter3D. Both filters seem to suffer the same problem so let’s concentrate on depth of field.
// Doesn't work
view.filters3d = [new DepthOfFieldFilter3D()];
// Works
view.filters3d = [new RadialBlurFilter3D()];
Also, what is the most straightforward way to make the 3D filters ignore the skybox ?
Thanks !