Hi all, i have a problem of timing in my mobile app.
ALL the assets are embedded, i don’t load nothing.
I can write the flow of this app as
Start Screen -> Form screen -> AwayScreen -> Last screen.
Basically, this app is composed of many screen, one of them is an away3d scene. On desktop there is a little delay on the stage3d init, but its not hurting. On mobile, when i build the ‘Away Screen’, the app completely freezefor some second ( i can’t even see when i remove the ‘Form Screen’ ) .
I can add a fake loader before building my scene ( tricking the user ), but i need to remove it when the _view will start to render FOR REAL: how can i do ? Do somebody have a workaround or a suggestion ? Many thanks